//----------------------------------------------------------------------------
#include "shapes3.inc"
//----------------------------------------------------------------------------
object{ Egg_Shape( 1.60, 0.65  ) // (Lower_Scale, Upper_Scale) 
        texture{ pigment{ color rgb<1,1,1> }
                 normal { bumps 0.5 scale 0.0125}
                 finish { phong 1 reflection{ 0.15 } }
               } // end of texture
         
        scale <1,1,1>*0.9
        rotate <0,0,0>
        translate< 0, 0, 0>
      } // end of object
//----------------------------------------------------------------------------
 